An active piece controls important squares and open lines. Learn to move your pieces to their best, safest squares.
Follow the lesson one board at a time. The teacher answer key includes the move list.
Solve each position on paper first. Answers live only in the separate teacher/parent key.
The d-file has no pawns on it for either side. Move your rook to that open file.
Move your knight to a strong, safe square in the center.
Move your bishop onto the long diagonal aimed at the enemy king's side of the board.
Play this position with a partner. Before every move, ask: does this move make one of my pieces more active, or less?
Teacher/parent key for Worksheet: Active Pieces.
Prompt: Name one square a knight controls more squares from than any other square on the board.
d4, d5, e4, or e5 - the four central squares.
Prompt: In the mini-game position, which piece looks the least active right now?
Answers will vary - accept any reasonable piece that has not yet moved or is undeveloped.
Prompt: Solve the 3 active-piece practice positions and write which square each piece moved to and why it is strong.
Position 1: Rd1, open file. Position 2: Nd4, central outpost. Position 3: Bc4, long diagonal.
The d-file has no pawns on it for either side. Move your rook to that open file.
Solution: Rd1
A rook belongs on open files, where nothing blocks it from controlling the whole file - a much more active square than the corner.
Move your knight to a strong, safe square in the center.
Solution: Nd4
Central squares like d4 give a knight the most possible squares to jump to next - far more active than the rim of the board.
Move your bishop onto the long diagonal aimed at the enemy king's side of the board.
Solution: Bc4
Placing the bishop on the long diagonal gives it its longest possible reach across the board.