Before every move, scan the board for checks, captures, and threats ("CCT") - the three most forcing kinds of moves.
Follow the lesson one board at a time. The teacher answer key includes the move list.
Solve each position on paper first. Answers live only in the separate teacher/parent key.
Find the move that gives check.
Find the safe capture.
This move does not check or capture anything, but it still forces a response. Find the threatening move.
Play this position with a partner. On each turn, say out loud whether your move is a check, a capture, a threat, or none of those.
Teacher/parent key for Worksheet: Checks, Captures, and Threats.
Prompt: Write the definitions of check, capture, and threat in your own words.
Check: attacks the king. Capture: takes an enemy piece. Threat: attacks a piece or square without capturing yet.
Prompt: In the mini-game position, name one square a threatening move could target.
Answers will vary - accept any reasonable undefended target.
Prompt: Solve the three CCT practice positions and label each one check, capture, or threat.
Position 1: check (Re4+). Position 2: capture (Qxa5). Position 3: threat (Ra1).
Find the move that gives check.
Solution: Re4+
Moving the rook onto the e-file lines it up with the black king with nothing in between - that is a check.
Find the safe capture.
Solution: Qxa5
The knight on a5 has no defender, so the queen can capture it for free - a clean capture.
This move does not check or capture anything, but it still forces a response. Find the threatening move.
Solution: Ra1
Moving the rook to the open a-file attacks the undefended black queen. Black must move the queen or lose it next turn - that is a threat.