Reach the last rank, choose the right new piece, and remember that a queen is strong but not always the best choice.
Follow the lesson one board at a time. The teacher answer key includes the move list.
Solve each position on paper first. Answers live only in the separate teacher/parent key.
Your pawn reached the last rank. Promote to the strongest piece and finish the game.
A queen here would freeze the game by stalemate. Choose the promotion that keeps winning chances.
This time a queen would also stalemate. Pick a different promotion that still keeps control.
Both sides have a pawn close to promotion. Promote first so your new piece can handle the race.
Play this with a partner. Each side should talk out loud before every pawn race: “Do I promote now? Which piece do I choose? What happens if I pick a queen?”
Teacher/parent key for Worksheet: Pawn Promotion.
Prompt: List the four pieces a pawn may promote to.
Queen, rook, bishop, or knight.
Prompt: Why is “always make a queen” a good habit most of the time but not a perfect rule?
A queen is usually strongest, but sometimes another piece is needed to avoid stalemate or to give a special kind of check.
Prompt: Solve the promotion positions and mark the underpromotions with a star.
The second and third practice positions are underpromotions; the others use the usual queen promotion.
Your pawn reached the last rank. Promote to the strongest piece and finish the game.
Solution: a8=Q#
Most of the time a queen is best. Here a8=Q# is immediate mate because the king and queen cover every escape square.
A queen here would freeze the game by stalemate. Choose the promotion that keeps winning chances.
Solution: b8=N
Promoting to a knight keeps the game going. A queen or rook would leave Black with no legal move and no check: stalemate. White's spare rook means either underpromotion keeps enough material to win.
This time a queen would also stalemate. Pick a different promotion that still keeps control.
Solution: b8=R
b8=R keeps one legal move for Black, so the game continues. Underpromotion is rare, but you must know it exists.
Both sides have a pawn close to promotion. Promote first so your new piece can handle the race.
Solution: g8=Q+
Promoting first gives White a brand-new queen before Black’s pawn can become dangerous.